Far Future Enterprises: MegaTraveller 1 (2005 PDF). World Builder's Handbook. Traveller 1 (2015 PDF). MegaTraveller 2: Quest for the Ancients Paragon Software, Glenn Dill, F.J. Lennon Glenn Dill, Charles Griffith F.J. Lennon Michael Powell and Release 1991 Mode(s) MegaTraveller 2: Quest for the Ancients is a space produced by licensee and distributed by and Empire Software. It is the sequel to. Designed by, an original creator of the series, the game is set within the Official Traveller Universe and features a system and other elements of compatible with previous Traveller products. The game's plot centers on finding a way to stop the flow of slime issuing from an ancient ruin on the planet Rhylanor before it inundates the entire world. Gameplay involves controlling a party of up to five adventurers who engage in exploration, trading, interaction with, combat and problem solving on the surface of over a hundred planets and in spaceships journeying between these worlds. ![]() Contents • • • • • • • • Plot [ ] The game's introduction features a home video shot by a tourist on Rhylanor while on a guided tour of an ancient ruin built by an extinct race of advanced beings known as the Ancients. It shows two mysterious individuals entering the ruin and activating enigmatic machinery which proceeds to emit a torrent of slime threatening to flood the entire planet within seven years. In an effort to encourage prospective adventurers to stop the deluge, the Duke of Rhylanor offers a reward of 500 million credits to anyone who can save the planet. A second reward is available to anyone who can identify the perpetrators responsible for activating the machinery. The producer of this video along with a few friends decide to work together as a party of adventurers to unravel the mystery of the Ancients, bring the perpetrators to justice, thwart the impending disaster on Rhylanor, and earn these rewards. Gameplay [ ] Before starting a new game, the player must assemble a party consisting of up to five characters. A pre-generated team is available for quick access to the game, but it is also possible to use MegaTraveller's detailed character creation system to control the attributes, skills and inventory items with which the party members begin the game. Character creation involves generating a character with randomly assigned attributes and subsequently guiding that individual through one of over two dozen available careers to build up his or her skills and possessions. When characters retire or 'muster out' from their career, they are added to the pool of available members from which the party of adventurers is selected by the player. The skills they possess at the start of the game may be enhanced later on through repeated use or by paying for training. Once a party has been outfitted, it begins the game in a city on the planet Rhylanor. The player sees the city from an overhead perspective with various symbols denoting the buildings the party may visit. The party may also travel to other cities or even traverse the planet's surface outside of the cities. Players issue commands via or clickable icons to direct party members to move around the planet's surface, interact with non-player characters, engage in combat, use items and enter buildings. When the party is issued certain commands, the member whose attributes and skills best qualify him or her to perform it automatically volunteers. The player may override the automated selections made by this 'PAL system' and choose another member instead to perform the assigned task. Travel to other planets is accomplished by either purchasing a ticket aboard an interstellar passenger liner or by boarding a private spaceship (if a member of the party happens to own one). Ownership of a spaceship also provides the party an opportunity to earn money by trading various commodities between planets or by attacking other spaceships for the purpose of stealing their cargo.
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Март 2019
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